'Insatiable' outrage pointed in the wrong direction
October 1, 2018 by Mattie Buckley, Co-Tempo Editor One of the most controversial series on Netflix to date, “Insatiable,” received significant backlash prior to its release with a 110-second trailer introducing the storyline and protagonist, “Fatty Patty.” After getting punched in the face by a homeless man because she wouldn’t give him her food, Patty must have her jaw wired shut for three months. Subsequently, she loses 70 pounds and becomes a “former fatty” obsessed with demanding revenge on those who tormented her before the incident. The satire comedy series uses overexaggerated scenarios and dark humor to address real issues that many people struggle with. “There is a history in satire of using humor to poke at things that we feel need to be brought to the surface,” said Lauren Gussis, the creator of “Insatiable,” in an interview with Julie Miller for Vanity Fair. Gussis and the cast attempted to do damage control by promising the trailer did not reflect the entirety of the show. Opponents of the series argue that it is damaging to women, especially young girls, and triggering to people with eating disorders. A petition on to “CANCEL Netflix’s Body-Shaming Series ‘Insatiable’” prior to its release has garnered 235,500 signatures since it was created. Netflix still released the first season as scheduled and renewed the series for a second installment. Managing to improve viewer reception, the full release continued to receive negative reviews from critics. Many of the criticisms against “Insatiable” contend that the series enforces fat-shaming and fatphobia. Proponents argue that these ideologies are not created by the show itself and are already a part of society. The premise of the show is that happiness comes from feeling comfortable with oneself, not from external validation. Patty doesn’t have to be skinny to find happiness because her issues are not solely a result of her weight. Her weight loss is the catalyst for her to learn these lessons because without it, she would still be simply wishing she was thin. The point of satire is to take a negative aspect of society and use humor, exaggeration and ridicule to make a mockery of it. Instead of condemning this series for putting these issues on display, opponents should use their outrage to fight fatphobia in society. Photo courtesy of Patty contemplates setting her plans for revenge ablaze.
The 'Bang' that ends it all
October 1, 2018 by Efua Richardson, Co-Tempo Editor The upcoming season of the hit comedy show, “The Big Bang Theory” will be the show’s last, according to a joint statement from CBS, Warner Bros. Entertainment Inc. and Chuck Lorre Productions. “We are forever grateful to our fans for their support of ‘The Big Bang Theory’ during the past 12 seasons. We, along with the cast, writers and crew, are extremely appreciative of the show’s success and aim to deliver a final season, and series finale, that will bring ‘The Big Bang Theory’ to an epic creative close,” the statement said. The first episode aired back in September 2007, showcasing the roommate and best friend duo of Sheldon Cooper (Jim Parsons) and Leonard Hofstadter (Johnny Galecki). Both played two brilliant but socially awkward physicists working at the California Institute of Technology (often referred to as Caltech). When outgoing aspiring actress Penny (Kaley Cuoco) moves into the apartment across the hall, these two self-professed nerds are introduced to the wonders of life outside the laboratory. Additionally, fellow friends and science buffs, Howard Wolowitz and Rajesh Koothrappali, come along for the ride as the two worlds collide. The series has received 52 Emmy nominations and 10 wins as well as seven Golden Globe nominations and one win to date. In addition to critical acclaim, “The Big Bang Theory” has also received support from the scientific community, including having a bee species (Euglossa bazinga), a jellyfish species (Bazinga rieki) and a monkey at the Columbus Zoo (Dr. Sheldon Cooper) named in the show’s honor. At the conclusion of season 12, “The Big Bang Theory” will become the longest-running multi-camera series in TV history, with an anticipated record-breaking 279 episodes. The show will air its finale in May 2019. Photo courtesy of The final season of “The Big Bang Theory” aired on Sept. 24.
A review: 'Call of Duty' missed the call
October 1, 2018 by Andrew Munoz, Reporter The much anticipated revamp of “Call of Duty” has arrived, but came as an honest disappointment. “Call of Duty: Black Ops IV” is the fourth installment in the “Black Ops” series, and the 15th installment in the “Call of Duty” franchise. For arguably the last six installments, the “Call of Duty” community has been begging for major overhauls to occur and the developers finally listened. The “Black Ops IV” private beta, “Blackout,” was released across all platforms Sept. 14. “Blackout,” the newest game mode to ever be introduced in “Call of Duty” history, is a battle royale style game mode. For those of you not familiar with what “battle royale” means; 100 online players are dropped into an open world, free-roam map where weapons, armor and crafting materials can be found. These items, often referred to as “loot” are used in order to survive. However, there is a catch in this style of gameplay; after players drop in and collect their loot, a circle forms on the map and creates a zone randomly on the map that will not be impacted by the encroaching deadly storm. As the zone continues to collapse in on itself, so does the storm, gradually decreasing the newest zone. Using their weapons and other loot to eliminate one another, the last solo, duo team or squad team standing wins the game. Games such as “Player Unknown’s Battlegrounds” and “Fortnite” seem to have hit their target in terms of ease of control, user friendliness and graphic design. Although these games, at first, seem complicated, users generally grasp the basic concepts of controls after only a few rounds of playing. For “Blackout,” this was not the case. Playing and controlling “Fortnite” is much like using an iPhone; colorful, user friendly and smooth, while playing “Blackout” felt more like using a 10-year-old Android. The game just did not have that same clean and smooth feeling to it that other battle royale style games offer. For starters, in order to access the beta, users were forced to purchase a $60 pre-ordered copy of “Black Ops IV,” which completely defeats the purpose of a beta. Betas are used for players to test games before their final forms are released and judge whether they enjoy the game and will purchase the full version. Second, the inventory controls were some of the most confusing and complicated controls I have ever seen “Call of Duty” implement in any of their games, and this is coming from a franchise that is known for its simple controls. Third, the loot was unnecessarily complicated as well, forcing players to find ammo and weapon attachments that are specific to the guns they find. It shouldn’t take more than 10 minutes to figure out how to use certain vital functions such as using medical healing kits, applying armor and connecting weapon attachments. Overall, the game felt grainy, clunky and slow. I am aware that this is still only just the beta form of the game and perhaps developers have already noticed these issues as well. However, “Call of Duty” should stick to what it knows best: small to medium sized maps, 4-12 player team-based game modes, Zombie game modes and over-simplified controls which cater to players who seek a break from more complicated games. Photo courtesy of IGN India. Fans can expect to be disappointed in “Call of Duty’s” battle royale game-mode “BlackOut.”