Destiny’s child: ‘Destiny 2’ rockets onto consoles

Parker Loizon, Reporter

Photo courtesy of Flickr user BagoGames.
“Destiny 2” shows promise after highly anticipated release.

Bungie’s newest entry in the “Destiny” series of video games, “Destiny 2,” saw its release on Sept. 6 and was met with high critical praise and (mostly) happy fans.

For those not familiar to the series, “Destiny” follows a story in which humans, robots and aliens become  Guardians who protect Earth and the surrounding planets from various alien threats.

The plot of “Destiny 2” is stronger right from the beginning in comparison to its predecessor, and still has time to fully hit its stride through forthcoming updates. Exotic Quests and Public Events offer opportunities for cooperation between players online for better chances at obtaining particular items in the game.

“Destiny 2” brings back the three classes from its previous iteration for players to choose. The Titan focuses on strength and defense, the Hunter is known for speed and agility and the Warlock combines the use of magic and weaponry. The Titan class receives a shield called the Titan Sentinel, which acts as a Captain America-esque shield. The Hunter class begins with a new ability called Arcstrider, which gives your character a unique weapon and increased speed. Warlocks get the Dawnblade, which creates a sword of light that hits enemies from a distance. There are also all new subclasses of characters not previously offered in the franchise.

But with everything that “Destiny 2” does right, this does not mean that it is perfect.

Some fans were not pleased with “Destiny 2’s” misguided tactic of providing the player with all the weaponry and ammunition they could need at the start of the game, only to strip away this gear in the first 10 minutes. Other popular gaming sites expressed comments of displeasure with the game’s level cap of 20, after which the main action of the game tapers off and becomes less purposeful. However, “Destiny 2” is still a testament to how far Bungie has come to learn since the release of their inaugural entry to the series.

The main problem with the original “Destiny” was its lack of a strong story and lasting content until the late-arrival of its expansion “The Taken King,” which a year after release introduced new enemies, story content and game modes. Bungie hopes to dispel this backlash with more meaningful updates for “Destiny 2,” but fans remain skeptical.

Bungie has decided that new content released after launch will be staggered but consistent, meaning that added game modes like “Faction Wars” or the addition of in-game vendors (whom you can purchase new equipment from) will be released weeks apart. This will provide reasons for fans to revisit “Destiny 2” in anticipation of new content each week.

“Destiny 2” breathes life into the series with new scenery and classic Bungie flair, making for an entertaining and intriguing addition to the “Destiny” saga.

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